![]() We got Pumpkin Hill, so I"m not complaining. Hell, Knuckles just seems to pop up where ever, but hey. With it's original announement, there were reports that there were meant to be only 3 playable characters (Sonic, Knux, Eggman) instead of the 6 we get in the final. Several Sonic Team devs moved to San Francisco where Sonic Team USA was formed, and SA2 development started right away. So after the success from reviews and fans alike (at the time), a sequel was bound to happen. Released in JP: JBattle: December 20, 2001 ![]() Released in US: JBattle: February 12, 2002 So it's a "just wait and see" kind of thing at the moment. As of now, it's too early to bother with them and if we move to SA2 so soon, most of the chao in SA1 would be pretty much forgotten. It'll be included with the Heroes portion.Ĭhao gardens are a maybe. Riders is a possibly why?: the story mode is so short so it'll take like 2-4 videos to wrap up + to show those just how things are in the game. Well the order will be Sonic Adventure 1, 2 and Heroes. ![]() Since my style of LPing is being informative, this will work in my favor. Still playable by all means (I had no trouble from what I can remember, though I'll find out again with this LP) and I just happen to know a fair bit of knowledge about this franchise, from the usual stuff to the random tidbits. Sure, these are bad to mediocre Sonic games but not the worst things the industry has spewed out. So why exactly are you playing these games?ĭespite the overall reaction on the net, I enjoy most of these games (Shadow just for the sheer so-bad-its-good factor).
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