Their composition is impressive at level's end (you really do see their assembly out of gleaming cubes), but their decomposition at your hands is often too predicated on avoiding heat-seeking bullets rather than unusual attack patterns. The lack of meaningful nuance to the ships is a minor disappointment, as are the game's bosses. I suspect you'll pick the most agile one and stick with it, though, as dodging bullets is one of the primary challenges, so obviously written in Resogun's shower of brightly colored bits, pieces and people. The game also offers online co-op for two players, and three different ships across the speed and power spectrum. A few levels feature snow flakes (all of them identical, as far as I can tell), which freeze enemies mid-air when shot. Managing your ship's speed and its screen-melting overdrive laser, available after you've succinctly extinguished a small army of aliens, would have been enough to sustain a frantic arcade shooter such as Resogun, but there are further wrinkles still. A burst of energy kills everything around you when you stop, but you can still be left stranded and in trouble if you don't time it just right. You can rocket through enemies, imperviously, using your ship's boost, but it can't be activated again until it's fully charged. Pursuing them is worthwhile, exciting and dangerous.Īs a result, Resogun falls into an addictive flow of unleashing a barrage of bullets and holding your breath for a few agonizing seconds while you scoop someone up. And there's another cruelty from Housemarque: Your bullets can knock them over, bounce them around and into a fatal gap in the floor. When the humans are free, they wander like idiots, unaware of how disruptive they are to your bad-guy blasting rhythm. Resogun is cognizant of all the chaos on screen, offering frequent verbal updates in addition to a HUD that wraps around the level itself, and one that encircles your ship, pointing the way to the next human. They don't hang around for very long, and they are the easiest thing to miss. Humans cannot escape their cages until you take out guardian enemies in all the clutter, highlighted in green and sometimes in a particular order. The worst thing you could do is to focus on just one thing, like that human waving all the way on the other side of the level, moments before an evil UFO makes an abduction run.Įven that isn't cruel enough for Housemarque. But you'll miss out on extra points, shields, extra lives, extra bombs, and you won't know which until you try to get them all and bathe in the angelic choir that denotes success.Īs any shoot-em-up fan will tell you, the best way to succeed in the face of bullet hell is to look at the big picture: A vague gaze at everything offers the primal directive of where to move, who to shoot and where to be one second later. Unlike the hapless astronauts in the classic Defender, which is Resogun's closest cousin, the humans are optional acquisitions their loss won't result in overt punishment. With so many particles flying all over, the satisfying skill in Resogun emerges as a form of reading, and that's where the ten green humans awaiting rescue in every level come in. And at the end of the level, everything – the floor, the glossy fortresses, the stair-step pools of water blocks, everything – explodes. Every ship and creature bursts into chunky confetti upon death, which is not something you often see at funerals. There are so many they start piling up at the bottom and then spill over the edges of the stage, presumably onto a life-hating janitor who has to sweep it all up in the bowels of the world. When you shoot them, they split and shatter into three-dimensional cubes, called voxels (as you might recall seeing in 3D Dot Game Heroes). You hurtle above a track 'round and 'round each level, which spins like a vertical cylinder as enemy ships both flee and pursue your craft. Its looks are dominant in the mind, however, with developer Housemarque doing what it does best: harnessing computational power for flashy destruction and every little piece of detritus that results. The rescue capsule was over there, wasn't it? Resogun is a game derived from clever cruelties, and is smarter than it first appears. Oh, whoops, guess I threw that one into a lake. Perhaps they are simply speechless, as time slows and their view rotates through a kaleidoscope of pristine destruction en route to – The thought may cross their little starstruck minds as they cartwheel through the air, catapulted from your spaceship into a column of safe light, but their ability to utter it is lost in a whirlwhind of multicolored missile trails, alien spaceships and arcs of vibrant electricity. The blocky green humans of Resogun, who look like they've been peeled off a men's room door, sometimes forget to thank you for a rescue well done.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |